Car Body - Adding Detail

Panel Thickness - Back - Page 2

 

The final task of adding thickness to the back section of the car is around the edge of the trunk opening. This is essentially exactly the same technique as we have been doing up until now, and virtually identical to the step we completed doing the thickness of the hood opening...

 

Select the points that make up the edge of the panel along the top of the hood opening. All of these points will be used to make thickness depth in the Y axis direction.

(Pay no attention to the slivers of polygons seen floating in the middle of the trunk space in these images. Backface culling was used for clarity, and simply missed a few polygons that were not backfaces!)

 

Using the structure manager in point mode, copy and past two more rows of these edge points and move them along the Y axis so that they are spaced in such a manner that the polygon creation is easily done.

 

 

Create the edge surface polygons using these pasted points as the framework for new polygon construction.

 

Select the middle row of points in the edge surface and move them up along the Y axis so that they sharpen the trunk opening edge. The closer they are to the originals, the sharper the edge.

 

Select the second row of points of the edge surface and move them up along the Y axis to set the panel thickness.

Again, keep in mind that we are trying for an overall look of consistency to the panels.

 

 

The corner points of this edge surface will present a small problem in that they aren't yet positioned to make the transition to the vertical edge of the trunk smoothly.

 

Select these two points that exist on the end of the edge surface we just made and move them forward on the Z axis slightly so that the angle of the end of this edge will make a smoother transition to the vertical edge we are about to make.

 

 

Now select the points that make up the vertical side edges of the trunk opening as well as the bottom edge of the trunk opening.

 

As we have been doing, use the structure manager to copy and paste two more rows of these points. Move these newly pasted rows along the Z axis to intervals that are easy to work with.

 

 

Create the polygons that make up the edge surface of the bottom portion of the trunk opening, using the pasted points as the framework for new polygon construction.

 

 

Select the middle row of points and move them back along the Z axis so that they are very close to the original position.

Since the opening is being generated in two stages, make sure to try to keep these edge polygon spacings very consistent around the perimeter of the trunk opening.

 

Select the second row of points and move them back along the Z axis towards their original position. Stop when the thickness of the panel edge looks the same as the rest of the panel edges we have been working on.

 

Now return to the curved transition between the horizontal and vertical sections of the trunk opening edge.

Since we moved the end points of the top side edge, you can see how the transition polygons will be more natural when they join the two stages.

 

 

Create the polygons between these two edge surfaces. The edge will be complete and the curvature will flow smoothly along the original edge line, but now with thickness.

 

So now we've come to the end of adding thickness to the main body portions. We will be using a different method to tackle the hood and trunk and door panels, so now may be a good time to wake up from the heavy sleep I've lulled you into!

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