Car Trim
Roof - Page 1
It's time to put a roof on this car. Chevy Bel Airs came in a lot of different styles, but I'm going to model a hard top for now. Some of the more adventurous among you can choose to wander off and come up with a ragtop if you'd like...
Unhide the polygons that were left over from when the side vent window polygons were created and split off early in the last step.
This will be the basis for future roof construction.
Select the polygons on the back end of the roof object so far. We'll extend these to continue with the roof.
Move the polygons back along the Z axis so they are approximately 75% covering the cab opening.
Use the extrude tool and extrude a little bit more to form a new section of the roof. Then rotate the end polygons (being extruded) on the X axis so they begin to face downward towards the back of the roof opening.
Keep those same polygons selected and then extrude them slightly. Once extruded, move them downwards and back on the Z axis so they come near to the back edge of the cab opening.
Turn off the symmetry object momentarily and select the polygons that are present in the center of the object on the plane of symmetry. Delete these so the symmetry object works correctly.
Once you've deleted those central polygons, turn you symmetry object back on.
Select all of the points on the bottom edges of the back of the roof object.
Use the bridge tool to create some polygons on the end of the roof object between the edges of the top and bottom surfaces.
You may need to slightly reposition the end polygon or points to maintain continuous curvature of the roof with the curvature of the windshield frame.
Set the value of these points to an equal Y value so the bottom surface of the roof object is planar (flat).
Select all of the polygons and then run a knifecut along near the bottom of the back of the roof right above the bottom surface.
This will sharpen the edges and corners of the bottom of the roof.
In the top view, select the points that define the corners of the bottom of the roof object and position them in place in the X and Z directions so that the curvature of the corner properly matches and covers that of the cab edge.
Go back and select some of the polygons on the top of the roof and add a bit of curvature to the roof object.
This shot shows the completed shape of the roof. However we have some work to do in terms of refining the roof object. I'd like some chrome edge trim, and more importantly, a rear window.
The selected polygons show you where we will be going with the rear window... next step.